This lecture is about common navigation patterns about presenting the user with the correct tools to achieve their goals. This is why it is important for the… Read more “Week 7: UI Visual Design Patterns”
Author: richardddddddd
Week 6: Scenario
This lecture look at how user persona applied to user scenario leading to the story that the user acts out and how the user will interact with… Read more “Week 6: Scenario”
Week 5: Persona
User persona is a fictional user represented as our real users referencing through creative practice to validate user experience and design. This includes Behaviour patters Goals Skills… Read more “Week 5: Persona”
Week 4: Instructions
We interact with instructions to navigate with automated instructions such as ticket machines, parking meter or installing application. Visual instructions with no language making it simplified visually… Read more “Week 4: Instructions”
Week 3: Design Patterns
To start designing start small and improve on bigger scales Starting from a mobile design, it allows you to prioritise, chose and above all our mental structure… Read more “Week 3: Design Patterns”
Week 02: Process and Content
Design process overview: Part 1 – This is the process of a graphic presentation, this will create potential situations to be solved and communicated. You can start… Read more “Week 02: Process and Content”
Week 01: Interactive Design
Interactive Design Definition: -Designing interactive product to support people in their everyday and working lives -Design of spaces for human interaction Waterson, S. (2019). [podcast] Available at:… Read more “Week 01: Interactive Design”